My first 3D game project with full TDD approach (with Unity Test Tools). As an Exercise, covers quite an area for a simple game - e.g. working with 3D models, shaders, lighting, adjusting physics and materials, detecting object orientation and moving in 3D, animating with sub-states and so on. When it comes to code, turns out simulating bowling is more challenging than expected :)

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Music by Joth - soundcloud

Textures by Nobiax -

Project rooted in course materials by Ben Tristem